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ZZT Game And Why It Drove Me To Programming

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Published on 06 Oct 2016 / In Film & Animation

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ZZT Game And Why It Drove Me To Programming

Today I wanted to talk about something that has definitely marked my early career as a software development and this is ZZT, a very old game that I used to play A LOT.

For those who don't know, ZZT was a very popular game back in 1991. According to Wikipedia, "ZZT is an ANSI character-based video game, created in 1991 by Tim Sweeney of Potomac Computer Systems, which later became Epic MegaGames in 1992 and finally Epic Games in 1999. ZZT itself is not an acronym for anything; its title was chosen so it would always appear at the bottom of newsgroup listings. Although visually outdated at the time of its release, ZZT became fairly popular because of its integration of an object-oriented scripting language known as ZZT-OOP. The language allowed community involvement that extended beyond simply creating level terrain with the built-in editor."

So, this is exactly what I wanted to talk about. How ZZT and is abilities to engage users by allowing them to build its own levels had driven me to programming.

Watch this video and find out!

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